The Imperial Realm :: Miranda

News: War of Conquest’s Kickstarter Campaign Begins

By Michael Ferrier on 2017-08-30 12:22:32
Homepage: email:mike at ironzog dot com

IronZog to relaunch the pioneering open world strategy game for PC, iOS and Android.

IronZog LLC announced today that it will be raising funds via a crowdfunding campaign on Kickstarter to finish development of the open world real-time strategy game War of Conquest. The company seeks to raise $7000 through the campaign, which begins on September 5th.

War of Conquest puts the player in control of one nation in a vast fantasy world occupied by thousands of other players nations. The goal is to build up the nations technological abilities and its prowess with the arcane arts, as well as the players skills, in order to compete to capture the mysterious Orbs of Power scattered throughout the landscape. The journey will entail battling over land and resources, developing advances, forging alliances, and constructing and upgrading a wide variety of defensive structures.

What sets War of Conquest apart from other massively multiplayer nation building strategy games is that all players co-exist on a single game map. To expand your nation or move it from one place to another means going aroundor throughyour neighbors says Michael Ferrier, founder and lead developer at IronZog. War of Conquest was designed around this aspect. A nations valuable assets are found not so much in the land it holds and the defenses its built, which are liable to be conquered, recaptured, rebuilt, destroyed and relocated over and overbut in the technological advances its developed, the resources its gathered and the alliances its engineered.

War of Conquest is based on the 2002 game of the same name, also developed by IronZog. The original game was among the first massively multiplayer strategy games, and pioneered the now dominant freemium payment model. It ran from 2002 through 2011, had over 200,000 players and, despite its rudimentary graphics, developed a cult following that continues to be a presence on social media years after the game went offline. Ferrier names Sid Meiers Civilization series and the board game Risk as two major influences on War of Conquests design. IronZog was founded in 2001 by Michael Ferrier and artist Zach Shukan. Both had recently left Turbine Games where they worked on one of the first massively multiplayer RPGs, Asherons Call.

The new War of Conquest is being developed for PC, iOS and Android using the Unity game engine, and will feature up-to-date 3D graphics and many new gameplay options. The mission of the new War of Conquest is to fulfill the promise of the original, says Ferrier, by keeping its strengths intact, addressing its weaknesses, introducing several new elements (that werent practical the first time around) to make gameplay more interesting and engaging, and taking the visuals, sound, and overall experience to a much higher level.

Kickstarter campaign page:


Learn more about War of Conquest at

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