Article: Game: Time of Defiance Video Review
The disadvantage for those of us in the A.D.D. crowd is that the action can be frustratingly slow. When you see enemy ships coming towards your base, you probably have 20 minutes before they arrive, but with the long build times for defences, there's nothing really much to do other than sit and wait. If one of your ships detects an enemy ship you might like to destroy, chances are good it will get away long before one of your armed ships can catch it. Still, Time of Defiance is oddly addicting. I found myself checking in on the game a few times throughout the day to see how my pioneer ships were doing and if anyone had been attacking my empire. The game continues to play on its own while you are offline, so base defences are key. Each time you go online you get a summary of the action you?ve missed. I'd often go on, chat for a few minutes with the other players that were on, find out where they were from, get the latest gossip, then go off again. In the evening while watching TV with the family, I'd leave the game running and check on it during commercials. Occasionally I'd disappear into the game for an hour, leaving my wife wondering what happened to me.
Sound was a little disappointing. When you get in close to bases and ships, the sounds are on short repeating loops that are sort of annoying. I didn't notice any use of my surround speakers. Networking in the game worked pretty well and it uses a surprisingly small amount of bandwidth. I got disconnected twice in a week of play, not too surprising given the servers are in England and I'm in Canada. Getting reconnected is quick and painless. I also noticed the occasional bit of warping for ships and missiles. Since the position of ships doesn't really affect the gameplay that much, it would be nice if the developers would smooth out the warps. Another minor annoyance is the file version checker that runs every single time you start the game and runs through all 650+ files in the game package. I don?t want to wait for that.
You're going to spend a lot of your time playing with the empire view. It gives you an overall view of your empire and lets you see what you own, their status, and lets you plan your conquest of the 16,000,000 square kilometres of Nespanona. Zooming out on the map will really give you a sense of the scale of the world in this game. Nespanona is large.
The camera in the game is annoying. I spent a lot of time fiddling with it trying to get it to give me the angle on the action that I wanted. I found that if it is too low the camera often gets stuck on islands like a whale on a beach. Ships are blowing up, but you just... can't... get... to see them. Only after I did some additional reading after my first game ended did I find out that you can alt-click on an object to centre the camera on it. If you focus the camera on a moving ship it won't always follow it, the camera just stays in place until it disappears into a speck in the distance.
Time of Defiance is definitely worth taking for a spin. They offer a week of free play, then it is about ten bucks a month. The game is updated regularly with new features and content. In the end, after my base was obliterated, I was happy to get in my lone remaining pioneer ship and head off into the sunset to start anew at conquering Nespanona. Look out House of Andromeda! I'm gunning for you! Publisher: Nicely Crafted Entertainment Ltd. Copyright (C)2005-2020 MMORTS.COM. All Rights Reserved
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